instructions please?
pleas include some instructions or something. don't depend on the player figuring it out.
instructions please?
pleas include some instructions or something. don't depend on the player figuring it out.
Click and hold left mouse button to make ball go up. Move mouse left and right to make ball follow it.
more detail
with a game of this nature, artistic details are very important, so you want to add more. you might also want to add an option where the pieces will snap into place when you drag them there, or at least close to where they ought to be.
MOAR EFFORT
dude, you're fucking lazy, It takes all of 5 minutes to design the basic engine of the game(i'm sure levels take more time)
you cant jump while running
you can jump in midair, and in a way that doesn't seem purposefull
these are all things that you have to address.
you would do well to design a more realistic physics engine too
pretty hard
really good game, but it's pretty damn hard. Plays very much like the turbo tunnel in battletoads.
less than 1kb?
wow that's the smallest thing i've ever seen, try adding things next time.
What do you mean? Make the field bigger?
API games tend to be really tiny because they are all code.
you could include some instructions
it was a good game, but you could have some instructions to it. i got stuck on level 3 for a minute.
yeah i thought of making a how to play with the final release
NICE
That's a nice game you have there; it's very similar to sonic.
one suggestion: in the options room, the reset game data button gets pressed too easily. It would be nice if the game wouldnt get reset by accident.
Nice
That was a pretty good game. You would probably benefit a lot by including some instructions though.
nice one
woot 32 on high scores
good
that was a very fun version of breakout, but there is room to improve
Age 36, Male
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wisconson
Joined on 4/28/04