My first impressions
1. You should have a loading screen that lets the user know that your game is loading and not broken. I was looking at a plain whit screen in the beginning there.
2. You should also have a big colorful button on the menu screen that says "Click here to play" or something like that. Don't force your user to type something to begin to play the game. It took me a few seconds to realize that there was a text bubble that tells you what to type.
3. The voice in the beginnig of the game takes an active effort to listen to, and I've already lost my patience with it and it's still going as I write this review. If you expect your user to actually listen to it, you should simply what it's saying and make it more clear. Or you can include some text on the screen too.
4. The point of the game isn't very well explained. At first I thought that you might be able to move about the room, but it seems as though I'm just supposed to wait around until 6 or something While I look at the map, shine the flashlight down the door, and activate the "working" sign, and go hide in the closet. I'm still not sure what the strategy is, and after too many minutes of nothing happening, I don't particularly care anymore.