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16 Game Reviews w/ Response

All 71 Reviews

It's a solid demo

Of course you have no actual game yet, but it seems technically solid.

I think you ought to give your character the ability to duck, or lay on the ground(like in contra) and dodge bullets like that. That would make your game a whole lot more fun

Also, it's a problem when your enemies move into a corner where you can't hit them anymore. give them some AI

Mugetsu-Ichigo responds:

I'll be sure to fix those mistakes :)
and as I mentioned in the author's comments, It's not official so the real one is in my computer right now

Worse than breakout

Normally in breakout games, you can control the way the ball bounces based on where it lands on your paddle. in this game you have no such control, and it's annoying to see the ball go all the way back across the screen when you only have a few blocks left.

Also Sometimes I would advance to the next level without actually clearing all(or even most) of the blocks. Is this that "cheat" you mentioned?

robogobodo responds:

I did that on purpose so you wouldn't have to wait to clear them all, and that's not the cheat.

Don't work

Apparently you're supposed to see 4 choices. Instead, I'm seeing nothing there. not even an option to go back to the main menu or leave the game. I have to restart to get back to the menu

CataclysmicKnight responds:

Thank you for letting me know about this! I posted a longer response on the above comment, but know that I appreciate you pointing this out too and I'm very sorry about the issue!

I like it

I like it

3D-xelu responds:

i kind of like it too :D

I want to see the mouse

You can't see where the mouse is on the screen. This makes it annoying when the mouse goes off the top or bottom of the screen

Squize responds:

I did have the mouse pointer visible in early builds, and it just obstructed the view too much and looked nasty.
Thanks for the review.

good game for the most part

The game does have one seriously crippling flaw, however, and that is the input handling. Occasionally you'll stop for a second which makes the game annoying to play.

If i were you I'd take another look at your input handling

1Kingfire1 responds:

I did notice this, but as much as I searched for solutions most people had the same input setup.. Keypress sets Boolean to true, EnterFrame event Moves player when its true.. Ill keep looking into it though, thanks for the review :)

Age 36, Male

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